Allessi and Trollip’s
Model of Design and Development of Multimedia Course ware
PLANNING
•
Establish the constraints
•
Determine and collect
resources
•
Define the look and feel
DESIGN
•
Conduct task and
concept analyses
•
Prepare a prototype
•
Create flow-charts and storyboards
•
Prepare scripts
DEVELOPMENT
•
Write program code
•
Create the graphics
•
Produce audio and video
•
Assemble the pieces
•
Prepare support materials
Planning
- Identify learner characteristics
–
Prerequisites
–
Access to hardware
- Establish the constraints
–
Hardware and software
–
Time and finance
- Determine and collect resources
–
Subject matter
–
Instructional design resources
- Define look and feel
Design
- Develop initial content ideas
–
Brainstorm
- Task analysis: sequencing of sub-tasks
- Concept analysis: declarative knowledge
- Prototype: a shallow version of how a program will look like
–
Look and feel
–
Explanation of methodologies
- Create flow-charts and storyboards
–
Structure and the sequence of the program
–
Levels of flow charts
- Storyboards
–
Visual representation of the design
–
For programmers to implement the design
Development
- Prepare the text
–
Format (doc, rtf)
–
Internal or external file
–
In text or graphic form
- Write program code
–
Use an authoring tool or a programming languiage
–
Use compiled codes
- Create graphics, audio and video
–
Suitable tools
–
Delivery media issues: file formats
- Formative evaluation
–
One to one
–
Small group
–
Field test



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